Game guide · XBZJZX
Learn the rules of FreeCell
A clear plan starts with the current position. Build four suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Use another round to revisit a decision. Take a moment to read the table. Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group. The same rule applies on a phone and on a computer.
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
A small practice goal
Before making a move, check the cards in view. Select a face-up card and then the destination pile or Empty slot. The same rule applies on a phone and on a computer.
Your objective
Build four suit foundations from ace to king. Check the relevant controls before continuing. Use the rule sheet as a reference.
The order of play
- Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
- Select a face-up card and then the destination pile or Empty slot.
- Move exposed cards onto suit foundations in the stated rank order.
- Undo reverses a choice. New deal shuffles again.
Keyboard and screen controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Check the relevant controls before continuing. A clear plan starts with the current position.
Put the rules into context
With two empty cells and no spare empty column, a group of at most three cards can move together. Use another round to revisit a decision.
Notice this detail
Use the rule sheet as a reference. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Check the relevant controls before continuing.
More answers before you play
What is the aim?
Build four suit foundations from ace to king. A clear plan starts with the current position. Use another round to revisit a decision.
How do I use the controls?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Look at the complete hand before deciding. Use another round to revisit a decision.
Which format is available?
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Take a moment to read the table. Use another round to revisit a decision.
What should I check before a move?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Treat this as a chance to practise one rule. Check the relevant controls before continuing.
Can you give an example?
With two empty cells and no spare empty column, a group of at most three cards can move together. Take a moment to read the table. The same rule applies on a phone and on a computer.
What completes a round?
Build four suit foundations from ace to king. Treat this as a chance to practise one rule. Use another round to revisit a decision.
Which controls should I use?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Begin with the objective. The same rule applies on a phone and on a computer.
Which version is played here?
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Treat this as a chance to practise one rule. The same rule applies on a phone and on a computer.
Does play involve an account or cash?
No. Play is free, without registration, deposits, bets or cash prizes. Work at your own pace. Take the next action only when the current step is clear.
What completes a round?
Build four suit foundations from ace to king. Take a moment to read the table. Check the relevant controls before continuing.