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XBZJZX

Solo practice · FREE PLAY

Declaration Practice

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Game guide · XBZJZX

The essentials of playing Declaration Practice

Begin with the objective. Check whether a complete 13-card hand can satisfy every declaration requirement. Use another round to revisit a decision. Treat this as a chance to practise one rule. Start a 10-question session. Read the visible rule label and wild rank, if shown. Return to the explanation when a decision is unclear.

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.

Practice beyond the first move

Before making a move, check the cards in view. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Take the next action only when the current step is clear.

What you need to achieve

Check whether a complete 13-card hand can satisfy every declaration requirement. The same rule applies on a phone and on a computer. Before making a move, check the cards in view.

The order of play

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

Controls

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. The same rule applies on a phone and on a computer. A clear plan starts with the current position.

A closer look at one example

Example hand: Q♣ J♥ A♣ 3♠ 9♥ 2♣ 4♠ 10♣ 6♠ K♦ A♦ A♦ 7♠. Wild rank 8. No full grouping meets the two-sequence and pure-sequence requirement. The penalty for this hand is 80 points. Check the relevant controls before continuing.

Watch out for this

Work at your own pace. Do not judge only the best three cards; every remaining card matters. The same rule applies on a phone and on a computer.

Further help with the game

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. For a calm first round, focus on one decision. The same rule applies on a phone and on a computer.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Take a moment to read the table. The same rule applies on a phone and on a computer.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. A clear plan starts with the current position. Use another round to revisit a decision.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. For a calm first round, focus on one decision. Take the next action only when the current step is clear.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Look at the complete hand before deciding. Use another round to revisit a decision.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. Before making a move, check the cards in view. Use another round to revisit a decision.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. Before making a move, check the cards in view. Use another round to revisit a decision.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Begin with the objective. Use another round to revisit a decision.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. Keep the active rule in mind. Use another round to revisit a decision.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Keep the active rule in mind. Check the relevant controls before continuing.

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